Player Builds
Table of Contents
There are 3 types of player builds, or ways players can create rooms on the grid:
- Rentals - Rentals like studios, apartments, motels, etc validated with your Resources rating
- Residence - Merit-based (Safe Place, Den, Hollow) personally owned and built locations linked to merits. These locations can have Location Enhancements, such as Phantom Phone Book for Hollow.
- Organization Builds - Shared merit-based (Business, Motley, Pack, Cult) locations linked to merits. These locations can also have Location Enhancements.
Rentals
I want to rent an apartment
- Search what's available on the grid with
dir/list rental - Visit a valid rental location on the grid and use
rentto see rental types available and their cost.
| Type | Resources | Rooms |
|---|---|---|
| Sphere Housing | 0 | 1 room |
| Motel Room | 1 | 1 room |
| Studio | 1 | 1 room |
| 1BR Apartment | 2 | 2 rooms (Kitchen, Bedroom) |
| 2BR Apartment | 3 | 3 rooms (Kitchen, 2 Bedrooms) |
| Luxury | 4 | 4 rooms (Kitchen, 2 Bedrooms, Living Room) |
- Use
rent <type>to claim and generate rooms. The system automatically creates all rooms for your rental type with pre-built layouts and bidirectional exits. If your selection has multiple rooms, they are linked to the main entrypoint room that connects to the rental lobby. Yourhomewill be automatically set to this location, but you can still change this later if you like.
Rental rooms are pre-built by the system and cannot be manually added or removed. The room count and layout are fixed based on the rental type you select (see table above). You cannot dig additional rooms in a rental, but room names and exits can be renamed.
There is no monthly expenditure for Resources, it's simply a validation check. If you wish to vacate, use rent/vacate, which will destroy the rooms and move all items and occupants back to the rental lobby.
You can share a room with someone via the keyring command. Once granted a key, your roommate will be able to set the location as home and use cache container items in this location.
Sharing Residence Access
You can give other players access to your residence via the keyring command. Keyholders can set the location as home, use cache containers, and customize room names, exits, and descriptions.
Example:
keyring/give "Yam's Potato House"=Zeki
To revoke access:
keyring/revoke "Yam's Potato House"=Zeki
Customizing Rental Rooms
You and anyone with keyring access can customize your rental rooms:
- @name
- @desc
- @desc
Example:
@name exit=My Apartment;apt
@desc here=A cozy studio apartment with hardwood floors and large windows.
@desc exit=A wooden door marked with unit B2.
Residences
I want to build a residence
Residences are custom created, merit-based rooms that validate against your actual merit purchases. They cost XP like all merits, and can be enhanced using the merit's rating as "points". Use browse <location merit> to see what that location can be enhanced with. Rather than designated motels or apartment complexes around the grid, you may build within a neighborhood layer of your choice. The same goes for the "neighborhood" layer within the Hedge.
- Ensure you have the correct merits for a residence. The parenthetical matters here as well. Valid locational assets are: Safe Place, Den, Hollow
If you're in CharGen:
asset/set safe place=4 "Yam's Potato House"
Note: You can only build physical rooms after approval.
If you're approved:
asset/purchase safe place=4 "Yam's Potato House"
Okay, you've basically got a license for a single room! All rooms are size 10 (for the sake of Cache containers), but you can increase the number of rooms within your zone (or sitegroup) by purchasing Location Enhancements. These Enhancements don't actually cost anything. They simply use the sum of the parent location asset, so if I set Safe Place to 4, I can set any number of Enhancements that total up to that number.
asset/enhanceadd safe place "Yam's Potato House" housing=2
asset/enhanceadd safe place "Yam's Potato House" garage=2
- Now that your merit is prepared, search what's available on the grid with
dir/list buildable - Visit a valid buildable location. Now you're ready to actually create the rooms.
In this example I'll create the first room, the entrypoint. I want the forward exit named "Yam's Potato House" with alias "YPH":
residence/addroom "Yam's Potato House"/Living Room=Yam's Potato House;YPH
The system automatically creates a return exit named after the buildable location. If I change my mind...
residence/removeroom "Yam's Potato House"/Living Room
Assuming I didn't change my mind, I navigate into the living room and add another room since I have Housing 2 (House) with 3 rooms. I want the forward exit named "Steam Room" with alias "SR":
residence/addroom "Yam's Potato House"/Steam Room=Steam Room;SR
The system automatically creates return exits named after the room you're standing in (with auto-generated alias plus "back" and "out" aliases). You can optionally specify just the room name without exit customization:
residence/addroom "Yam's Potato House"/Bedroom
This creates the room with default exits (forward exit named "Bedroom", return exit named after your current location).
Depending on the merit's enhancements, you can create locations with multiple rooms. You can increase your location merit's rating with XP whenever you like, and thus enhance with the enhancements that increase room size as outlined in the following section.
Locational Enhancements
Housing (availble to Safe Place)
| Housing rating | Type | SIZE | Max rooms |
|---|---|---|---|
| 1 | Condo | 15 | 2 |
| 2 | House | 25 | 3 |
| 3 | Villa | 40 | 4 |
| 4 | Manor | 50 | 5 |
| 5 | Compound | 60 | 6 |
Size Matters (Available to Hollow)
| Size Matters rating | SIZE | Max rooms |
|---|---|---|
| 0 | 10 | 1 |
| 1 | 30 | 3 |
| 2 | 60 | 6 |